Using Async Collision Traces in Unreal Engine 4 | by Bryan Corell | Medium
Unreal C++ | Actor Line Trace
How do I get Exact bounds of the actor? Current solution is not working because bounds are moving when actor rotates. I want to trace from surface to object to some distance (
WTF Is? Box Trace By Channel in Unreal Engine 4 ( UE4 ) - YouTube
Collision – letting objects pass through one another using Ignore | Unreal Engine 4 Scripting with C++ Cookbook
Using a Single Line Trace (Raycast) by Channel | Unreal Engine 4.27 Documentation