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zrkadlo sektor cestné blinn phong beckmann spoločník zrada predpovedať
Physically Based Rendering - More Accurate Microsurface Distribution Function GGX - UWA Blog
V-Ray | New GGX Shader Offers Better Microfacet Distribution Over Blinn or Phong - Lesterbanks
US20130021359A1 - Method and system for filtering of visual objects - Google Patents
CS4620: Introduction to Computer Graphics
Simon's Tech Blog: Microfacet BRDF
基于物理的渲染(PBR)白皮书】(四)法线分布函数相关总结- 知乎
BRDF - Wakapon
Perceptual quality of BRDF approximations: dataset and metrics
Rock-Solid Shading
opengl - Few problems with BRDF using Beckmann and GGX/Trowbridge-Reitz distribution for comparison - Stack Overflow
Specular highlight - Wikipedia
Reflectance (Cineware Surface Channel)
Simon's Tech Blog: Microfacet BRDF
Simon's Tech Blog: Microfacet BRDF
LearnOpenGL - Theory
PPT - LEAN Mapping PowerPoint Presentation, free download - ID:347208
Microfacet Distribution Function: To Change or Not to Change, That Is the Question
Spherical Gaussian approximation for Blinn-Phong, Phong and Fresnel | Sébastien Lagarde
opengl - Few problems with BRDF using Beckmann and GGX/Trowbridge-Reitz distribution for comparison - Stack Overflow
cycles render engine - What do glossy distribution models do? - Blender Stack Exchange
Microfacet Distribution Function: To Change or Not to Change, That Is the Question
Graphics Compendium
Reflectance (CineRender Surface Channel)
Microfacet Distribution Function: To Change or Not to Change, That Is the Question
Rock-Solid Shading
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